Q1 marks seventh consecutive quarter of revenue growth, says S&P Global Market Intelligence, with Capcom and Pearl Abyss showing strong results. Global game content revenue increased 3.6% to $54.14 billion in Q1 2026.
Global game content revenue increased 3.6% to $54.14 billion in Q1 2026, marking the seventh consecutive quarter of year-over-year growth, according to estimates reported by S&P Global Market Intelligence. The content revenue figures cover software, in-game purchases, and game-based subscription services, but do not include hardware.
Tencent remains the world's largest gaming company, with S&P estimating $9.60 billion in gaming content revenue in Q1 2026, up 8.4% year-over-year. NetEase saw a 12.3% increase to $3.62 billion, supported by domestic franchises like Where Winds Meet and Marvel Rivals.
Capcom's revenue jumped 89.8% to $451.8 million, driven by Resident Evil Requiem, while Pearl Abyss's revenue soared by 468.6% to $328.1 million, with Crimson Desert selling over five million copies. Despite live-service games' dominance, Q1 showed continued demand for single-player titles like Requiem and Crimson Desert.
Roblox's revenue rose 39.3% to $1.44 billion, Nexon increased by 29.8%, Bandai Namco by 28.7%, and Electronic Arts by 11.9%. Nintendo's revenue rose 37.7% to $1.31 billion, Sony's by 6.3% to $2.87 billion, and Microsoft's fell 0.2% to $4.12 billion. Ubisoft and Embracer Group saw declines, while Sega reported a 16.7% decrease.
PC was the fastest-growing platform, up 7.8% to $12.11 billion, with mobile at $30.53 billion and console at $9.81 billion. S&P's estimates are based on publicly reported revenue and market research.